If you have no idea what Paranoia
is all about, start here. This should hopefully explain some of the background
for you so that you will understand some of the stuff you encounter in
Red Clearance section.
This section is meant for players.
It's a bit empty right now, but I hope to include contributions from players
in the future. You see, the trouble with doing web pages for Paranoia
is that most of the really good stuff is for Game Masters only.
I think it's about time the players had somewhere to voice their opinions
about the game.
This section is meant for Game Masters
Yes I know that many players read the Ultraviolet section of the
rulebook, but reading these pages may seriously damage your enjoyment if
you have a GM who has access to the internet. These pages will, I hope,
provide Game Masters with tried-and-tested ideas for missions, equipment
and other stuff.
The author of these pages can be contacted
by sending email to:
Acknowledgements and thanks...
West End Games for creating the game
in the first place.
Alex Boughton for introducing me to
Alex Boughton (again), Dave Barker,
Miller, Richard Birch, Karen Banks, Matt and
Sullivan for wanting to play the game (and for asking me to run some
more missions for them).
Ben Matasar and Greg Bougg for
letting me use some of their material in the Ultraviolet section of these
Gander, Todds, The Motive,
James Renken, Kurt
Schiller, Joshua Moretto, Michael C Martin, Alex Mora,
Flores, Peter Vogel, Joab Stieglitz, Ben Russell-Gough,
Hird, Matias Tapiovaara, Magnus Ytterstad and Matt
Kehl for their contributions to the Ultraviolet section.
Dragon's Trove for having some of the
more elusive Paranoia books in stock.
Anne Callery at Yahoo UK for
helping me get this site added to Yahoo.
Paranoia and The Computer logo
are registered trademarks of West
End Games Authors of submitted items are indicated where appropriate
All other text and graphics by Steve