Terminating a clone quickly
When I first heard
about this idea, I laughed like mad. It's ideal for dealing with players
who have been doing very well and haven't lost a clone yet. A typical use
would be where one player is still on their first clone while the rest
of the team are up to clone #4...
Alpha Complex has
a rapid clone replacement system. When a clone dies, The Computer
sends the replacement clone as soon as It is notified of the death of the
previous clone. Get your players used to the idea of a rumbling sound above
the ceiling when this happens. A hatch opens in the ceiling and out pops
the replacement clone.
Except that at some
point something goes wrong. The Computer sends a replacement clone
when it isn't actually needed. The hatch opens and out pops a fresh clone.
This can either land on its predecessor, killing it, or land on another
clone. The former is easy to roleplay, the latter is more tricky.
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